62 research outputs found

    Mobile Life: A Research Foundation for Mobile Services

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    The telecom and IT industry is now facing the challenge of a second IT-revolution, where the spread of mobile and ubiquitous services will have an even more profound effect on commercial and social life than the recent Internet revolution. Users will expect services that are unique and fully adapted for the mobile setting, which means that the roles of the operators will change, new business models will be required, and new methods for developing and marketing services have to be found. Most of all, we need technology and services that put people at core. The industry must prepare to design services for a sustainable web of work, leisure and ubiquitous technology we can call the mobile life. In this paper, we describe the main components of a research agenda for mobile services, which is carried out at the Mobile Life Center at Stockholm University. This research program takes a sustainable approach to research and development of mobile and ubiquitous services, by combining a strong theoretical foundation (embodied interaction), a welldefined methodology (user-centered design) and an important domain with large societal importance and commercial potential (mobile life). Eventually the center will create an experimental mobile services ecosystem, which will serve as an open arena where partners from academia and industry can develop our vision an abundant future marketplace for future mobile servĂ­ces

    Animal-Computer Interaction: the emergence of a discipline

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    In this editorial to the IJHCS Special Issue on Animal-Computer Interaction (ACI), we provide an overview of the state-of-the-art in this emerging field, outlining the main scientific interests of its developing community, in a broader cultural context of evolving human-animal relations. We summarise the core aims proposed for the development of ACI as a discipline, discussing the challenges these pose and how ACI researchers are trying to address them. We then introduce the contributions to the Special Issue, showing how they illustrate some of the key issues that characterise the current state-of-the-art in ACI, and finally reflect on how the journey ahead towards developing an ACI discipline could be undertaken

    Multispecies Communities

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    Prof. Dr. Jens Schröter, Dr. Pablo Abend und Prof. Dr. Benjamin Beil sind Herausgeber der Reihe. Die Herausgeber*innen der einzelnen Hefte sind renommierte Wissenschaftler*innen aus dem In- und Ausland."Multispecies Communities" sind nicht mehr alleine auf den Menschen fixiert und bringen andere Akteure ins Spiel. Damit ergeben sich neue Formen der Kommunikationen und Kollaborationen, der Verantwortlichkeiten und der RĂŒcksichtnahmen (awareness), der Vergemeinschaftungen und der Teilhaben: Diese finden statt zwischen Menschen und Tieren, Pflanzen und Algorithmen, Artefakten und Biofakten, Maschinen und Medien; zwischen den Sphären von belebt und unbelebt, real und virtuell, unberührt und augmentiert. Der Umgang mit Technik ist lĂ€ngst kein menschliches Privileg mehr, wie die Ausdifferenzierungen von Human-Computer Interaction (HCI) in Animal-Computer Interaction (ACI) oder Plant-Computer Interaction (PCI) verdeutlichen. Diese Ausdifferenzierungen finden ihren Niederschlag ebenso in den verschiedenen Disziplinen der Wissenschaft und in der Kunst sowie in gesellschaftlichen, sozialen, ethischen und politischen Aushandlungen des gemeinsamen Miteinanders. In dieser Ausgabe sind fĂŒr diesen Diskussionszusammenhang relevante programmatische Texte versammelt und erstmals fĂŒr den deutschsprachigen Raum zugĂ€nglich gemacht."Multispecies communities" are no longer focused on humans alone and bring other actors into play. This results in new forms of communication and collaboration, of responsibilities and awareness, of communalisation and participation: These take place between humans and animals, plants and algorithms, artefacts and biofacts, machines and media; between the spheres of animate and inanimate, real and virtual, untouched and augmented. Dealing with technology is no longer a human privilege, as the differentiations from Human-Computer Interaction (HCI) into Animal-Computer Interaction (ACI) or Plant-Computer Interaction (PCI) exemplify. These differentiations are also reflected in the various disciplines of science and art as well as in societal, social, ethical and political negotiations of shared interaction. In this issue, relevant programmatic texts have been collected for this discussion context and made available for the first time for the German-speaking area

    Microsoft Word - Video interaction_ws12 extended abstract.doc

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    Abstract Video has slowly been gaining popularity as a social media. We are now witnessing a step where capture and live broadcasts is released from the constraints of the desktop computer, which further accentuate issues such as video literacy, collaboration, hybridity, utility and privacy, that needs to be addressed in order to make video useful for large user groups

    Time to meet face-to-face and device-to-device

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    We examine mobile face-to-face meeting support systems applied to public places and analyse how the temporality of meetings influences the interaction between anonymous participants. Here we uncover a duration paradox. Prolonged meetings between unacquainted people may seem suitable for support systems, since they allow for significant human-computer interaction. At the same time, prolonged meetings can lead to embarrassing consequences, and participants may lose their anonymity. Brief meetings give little opportunity for interacting with systems. But the participants are more prone to provide personal information since the risk of loosing their anonymity is less acute

    Unpacking Social Interaction that Make us Adore : On the Aesthetics of Mobile Phones as Fashion Items

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    We report on a study of fashionable people’s expressions of opinions on mobile phones in online fashion media, such as blogs and magazines. First, the study contributes to our understanding of the role of pragmatic philosophy, which is now dominating HCI both as a guide for design and as a guide when looking at social practices, in outlining the role of aesthetics in experience design. Fashion practices di-verge from this theory, since here aesthetic appearances can be visual, ambiguous and incomplete although it still pro-vides a lot of meanings for people. We argue that our find-ings should influence the discussion in HCI to consider a less theoretically oriented aesthetic approach, where instead empirical studies get at the forefront. Second, the study provides valuable insight on how we should design mobile experiences to attract more attention from people interested in fashion. Mobile phones, and their services, can for ex-ample be designed to relate to the visual appearance of the dressed outfit, or ensemble of a person.mFashio
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